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Introduction to Ray-Tracing using WebGPU API in 20 Minutes (Coffee Book Series) — cover

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Introduction to Ray-Tracing using WebGPU API in 20 Minutes (Coffee Book Series)

By Kenwright

WebGPU (Graphics and Compute) API is a powerful web-based resource that exposes the GPU hardware capabilities without the use of external libraries or plug-ins. This incredible API is part of a new standard that will be integrated into modern browsers - allowing GPU accelerated graphics such as ray-tracing. Real time ray-tracing has always been the holy grail of rendering. Delivering physically-accurate results by simulating how light rays bounce off and refract through objects in a scene. Ray-tracing has historically been slow, taking minutes or hours to render a single frame, so being able to get results in `real time' due to advancements in hardware accelerations and the WebGPU API promises to have a huge impact on web-based visualizations. This book introducing the reader (you) to ray-tracing and computer graphic concepts using the WebGPU graphics and compute API using simple tutorials and samples.

Pages
222
Publication
13 January 2026
Language
English
ISBN
9798246108550
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Explore Books, Computers & Technology, Programming with a reading approach that gives the ideas somewhere to go. Tracing light offers an unusually visual route into technical thinking: a changed assumption can become a changed image. Pick a reflection, shadow, or material effect you want to understand and use it to focus your exploration.

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Introduction to Ray-Tracing using WebGPU API offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

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