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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations — cover

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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

By Kenwright

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations aims to be your guide to harnessing the power of modern web graphics technologies for creating stunning visual effects, simulations, and interactive experiences on the web. The web is evolving at a rapid pace, and with the advent of WebGPU and WGSL (WebGPU Shading Language), web developers now have access to a low-level, high-performance graphics API and a modern shading language tailored specifically for the web platform. These technologies open up a world of possibilities for pushing the boundaries of what's achievable in web-based graphics and simulations. In this book, we'll dive deep into practical examples that demonstrate the capabilities of WebGPU and WGSL. From generating intricate fractal patterns to simulating dynamic particle systems, from crafting lifelike image effects to implementing real-time ray tracing, we'll explore a wide range of topics, each accompanied by hands-on examples and detailed explanations. Whether you're a seasoned web developer looking to expand your skills into the realm of advanced graphics programming or a newcomer eager to explore the possibilities of web-based visual computing, this book has something for you. Each chapter is designed to be accessible yet informative, guiding you through the process of implementing complex graphics techniques in a clear and concise manner. At the end of this book, you'll have a solid understanding of how to leverage WebGPU and WGSL to create stunning visual experiences that run seamlessly in modern web browsers. Whether you're building interactive data visualizations, immersive games, or cutting-edge web applications, the knowledge and skills gained from this book will empower you to push the boundaries of web graphics and unlock new creative possibilities.

Pages
282
Publication
18 March 2024
Language
English
ISBN
9798320143545
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There is a strong reading opportunity in the space between Web Development & Design and Programming. “WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations” brings those listed subjects onto the same shelf and gives your next question a place to start. Tracing light offers an unusually visual route into technical thinking: a changed assumption can become a changed image. Pick a reflection, shadow, or material effect you want to understand and use it to focus your exploration. Start with the question that interests you most. A useful first session might produce one clear definition, one diagram, or one example you want to explore. That is enough to give the next page a purpose. Save it for the next time you want to follow the idea further.

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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

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